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Studios Guadalajara
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[ 02 / Services ] Capabilities & Pipeline

What we
make possible

Three disciplines, one pipeline. From invisible VFX that holds a dramatic moment, to hand-crafted animation that gives a brand a pulse, to early-stage consulting that sets a production up to deliver — we collaborate across the whole arc.

Est. 2018
Projects delivered 140+
[ 01 / VFX ]

Visual Effects.

Invisible by design, seismic in impact. We integrate CG with live-action plates, extend environments, remove the impossible, and build worlds that survive a 4K grade.

Compositing & Integration 01
Environment & Set Extension 02
Rotoscoping & Clean-up 03
FX Simulation · Fluids, Fire, Destruction 04
Digital Makeup & Beauty 05
On-set Supervision 06
REEL · VFX · 01:12
The Hollow Hour — Feature 2024
[ 02 / Animation ]

2D & 3D Animation.

Movement with a point of view. Character-driven animation, stylized motion design, and photoreal CGI — built for brand films, title sequences, shorts, and long-form narrative work.

Character Animation · 2D / 3D 01
Motion Design & Broadcast Graphics 02
Rigging & Character Pipeline 03
Stylized & Photoreal Rendering 04
Frame-by-Frame Illustration 05
Title Sequences & Brand Idents 06
REEL · ANIMATION · 00:58
Ember & Echo — Short 2025
[ 03 / Consulting ]

Creative Consulting.

Before a single frame is shot. Visual language, pre-vis, shoot methodology and post-roadmaps — we sit with directors, agencies and studios to make ambitious ideas deliverable.

Visual Direction & Treatment 01
Pre-visualization & Boarding 02
Production & Pipeline Design 03
On-set VFX Supervision 04
Post-production Roadmap 05
Creative Partnership · Retainer 06
CASE · CONSULT · 02:04
Aurora Protocol — Campaign 2025

How a shot
becomes a film.

Our pipeline is linear enough to bill and parallel enough to ship. Five phases, fluid handoffs, one creative thread from brief to master.

[ 01 ]

Discover

Brief, references, visual language. We scope the problem before we scope the shot list.

[ 02 ]

Pre-vis

Boards, animatics, camera blocking. The first render is a sketch — but it's already the film.

[ 03 ]

Production

On-set supervision or CG-only build. Data wrangling, plates, LIDAR, HDRI — so post has what it needs.

[ 04 ]

Post

FX sims, lighting, comp, animation. Review cadence: daily internal, weekly with client, nothing surprises.

[ 05 ]

Deliver

Grade-ready EXR, finishing, master. We stay through the DCP — because that's where pixels really live.

Tools we swing.

3D / CGI Houdini
3D / CGI Cinema 4D
3D / CGI Blender
Rendering Redshift
Compositing Nuke
Compositing After Effects
Animation 2D Toon Boom
Realtime Unreal 5

Ready to see your
idea move?

Contact